Book reviews, things I'm writing, game reviews, and rambling. Just like grandma's!
Showing posts with label Score: 9. Show all posts
Showing posts with label Score: 9. Show all posts
Saturday, September 1, 2012
Weekend Flashback #4: Paper Mario (N64, 2001)
Title: Paper Mario
Original Release Date: February 5, 2001
Platform: Nintendo 64
ESRB Rating: E
Ever encounter a game that you picked up for no other reason than because the art was unusual? I think we've all done it at one time or another. (My most recent encounter with this was The World Ends With You, for example.) That's what I did with the original Paper Mario. I wasn't really into most of the titles in the Mario franchise as a kid; I'd play them if they were there, but they were far from my first choice. So everyone was a little shocked when I picked this title up as a kid.
I didn't finish this game the first time I played through it. I got stuck on the final fight with Bowser, got frustrated, and gave up entirely. I remember doing that, and my own save file on the N64 cartridge confirmed it. So, instead of picking it up from where I left off, I played through it again. Completely, all the way through. Then I bought it from the Virtual Console store on the Wii and played it through again to see how it stacked up against the original version. Two playthroughs in about a week and a half, and I still wanted more.
Needless to say, I'm pleased all the way around.
There's something about this title that makes it truly timeless. The graphics hold up, the music is just as fun and bubbly as I always remembered it being, the worlds Mario travels through are still beautiful, and the partners he picks up are still wonderfully characterized and different. This game is still so amazing and fun to play that I honestly believe it should be in everyone's Nintendo library, and that's not something I say often. The other entries in the Paper Mario franchise are all okay, but none of them seem to live up to the standard that this one set. In terms of accessibility, anyone can play it. My nieces had a blast playing through it, as did Dave. This is one of those rare titles that, no matter what your experience level is with gaming, you can pick up and play like a pro in just a few short scenes.
The story isn't fast-paced, per se, but it does flow very well and move fairly constantly. There's not really a lot of idle time for Mario and his friends, but it never feels like you're being rushed. There's always something to see, do, and find in every level that makes going back really rewarding (and trust me, I'm still not at 100% with my files.) Leveling up my partners is still a bit of a challenge - you don't level them up with experience, you do it by finding ultra blocks - and I spend quite a bit of time just wandering around looking for them. I know there's walkthroughs out there, I even have the original guidebook in my room, but finding them myself is half the fun.
As for the Virtual Console version, it's been left, for the most part, untouched. Most of the controls are the same, save for commands that use the "Z" button. (On the Gamecube controller, which is what I use to play Virtual Console games on, you use the "R" button.) The game is smooth and clear on the Wii, and doesn't leave remnants if you're using a standard-def Wii on an HDTV. Overall, an enjoyable experience.
Verdict: No one should miss the original Paper Mario. It's a game that none of its sequels have matched in story, gameplay, or charm.
Notes: As I mentioned above, this title is available on the Wii as a re-release for 1000 Wii Points. ($10)
Saturday, August 18, 2012
Weekend Flashback #2 - Crash Team Racing (1999, PSOne)
Title: Crash Team Racing
Original Release Date: September 30, 1999
Platform: Playstation
ESRB Rating: E
Remember when the Crash Bandicoot series was fun? Yeah, me too, and let me guarantee you that it had everything to do with its developer, Naughty Dog. The proof for that became clear as soon as they stopped developing the games themselves and the franchise got passed around from developer to developer like a hooker at a frat party. The quality and overall playability of the games went downhill pretty steadily until finally I just gave up hope entirely.
When I bought this game, it came in a three-pack "Collector's Edition" of Crash Bandicoot titles. Those titles were Crash Bandicoot: Warped, Crash Team Racing, and Crash Bash. Out of the three games that the collector's edition box I bought, the only two I still have are CB:W and CTR.
Care to guess what the only one I still play is?
That's right, CTR. The game is so simple, yet so undeniably fun that it almost should be criminal. Dave and I spent a good year playing through the story, doing all the time trials, gathering crystals, and playing against one another for no benefit or prize other than "we can." Even now, I'm the only one out of the two of us to have a perfect 100% completion in the game. But I'm not the only one who still plays it.
Just a couple of days ago, my friend Nicole and I sat down with nothing better to do than play a good time-wasting game. We mutually picked out CTR because we remembered how fun it was. Hoping that it wasn't just a case of rose-colored glasses, we popped it into my PSOne and away we went.
Crash Team Racing is another example of a timeless, fun game, as far as playability goes. This game is as easy to pick up and play now as it was when it came out in '99. The music is a little dated, and the graphics are much more angular than anything we'd see today outside of catching a Porygon in Pokemon. But there are no game-breaking bugs, no annoying clipping errors or awkward camera angles to speak of. There's just the ability to beat another friend in a race and some infuriatingly difficult boss races in story mode.
Verdict: Still incredibly fun after all these years, even though the music, sound effects, and visuals haven't aged very well. Worth a play for story mode alone, but it's more fun with other people.
Notes: You can purchase the game on PSN if you want to relive the experience on your PS3. The original game also plays really well on the PS2 without problem.
Original Release Date: September 30, 1999
Platform: Playstation
ESRB Rating: E
Remember when the Crash Bandicoot series was fun? Yeah, me too, and let me guarantee you that it had everything to do with its developer, Naughty Dog. The proof for that became clear as soon as they stopped developing the games themselves and the franchise got passed around from developer to developer like a hooker at a frat party. The quality and overall playability of the games went downhill pretty steadily until finally I just gave up hope entirely.
When I bought this game, it came in a three-pack "Collector's Edition" of Crash Bandicoot titles. Those titles were Crash Bandicoot: Warped, Crash Team Racing, and Crash Bash. Out of the three games that the collector's edition box I bought, the only two I still have are CB:W and CTR.
Care to guess what the only one I still play is?
That's right, CTR. The game is so simple, yet so undeniably fun that it almost should be criminal. Dave and I spent a good year playing through the story, doing all the time trials, gathering crystals, and playing against one another for no benefit or prize other than "we can." Even now, I'm the only one out of the two of us to have a perfect 100% completion in the game. But I'm not the only one who still plays it.
Just a couple of days ago, my friend Nicole and I sat down with nothing better to do than play a good time-wasting game. We mutually picked out CTR because we remembered how fun it was. Hoping that it wasn't just a case of rose-colored glasses, we popped it into my PSOne and away we went.
Crash Team Racing is another example of a timeless, fun game, as far as playability goes. This game is as easy to pick up and play now as it was when it came out in '99. The music is a little dated, and the graphics are much more angular than anything we'd see today outside of catching a Porygon in Pokemon. But there are no game-breaking bugs, no annoying clipping errors or awkward camera angles to speak of. There's just the ability to beat another friend in a race and some infuriatingly difficult boss races in story mode.
Verdict: Still incredibly fun after all these years, even though the music, sound effects, and visuals haven't aged very well. Worth a play for story mode alone, but it's more fun with other people.
Notes: You can purchase the game on PSN if you want to relive the experience on your PS3. The original game also plays really well on the PS2 without problem.
Thursday, October 27, 2011
Review: Professor Layton and the Last Specter (DS) PART TWO
Title: Professor Layton and the Last Specter
System: Nintendo DS
ESRB Rating: Everyone 10+
Number of Players: 1
Buy It: Amazon | GameStop | PlayAsia (Japanese) (English)
Other Notes: Soundtrack available on PlayAsia | Read my review of London Life, the mini-RPG bonus game here if you missed it.
If you had asked me what I thought of brain teasers circa 2008, I'd have told you that they were a waste of time. Because they were never something I was ever good at, unlike my father, they were something actively dismissed. Worse, if an assignment called for them for homework in school (and it did, on a few occasions,) I would take an F for the homework grade rather than sit there and suffer through a bunch of puzzles that would infuriate me.
Then Professor Layton walked by, and all that changed. Between the first game's enchanting art style and charming music, I was immediately hooked, puzzles be damned. I was more enchanted by the story, characters, and settings than I was by the puzzles, but they grew on me. Now, at the fourth game in the series, I can say (without sarcasm) that I'm really glad that I took the first step into the puzzle-solving franchise. Professor Layton and the Last Specter takes everything about the series up a notch: story, puzzles, characters, and music, and keeps the entire experience as charming and magical as it was in the first game. But better.
This game (and, yes, the next two,) act as the prequel chapters towards Curious Village and give players an insight to what the gentlemanly Professor Layton was doing before St. Mystere ever became an issue and before Luke started wearing that adorable periwinkle sweater vest he always wears. The game kicks off with a few wonderfully rendered animated scenes and a few easy puzzles to get you going before you start getting kicked in the pants with new, more difficult puzzles. Veterans of the series know what to expect: puzzles ramp up in difficulty the more you play, plot twists come out of nowhere, and hint coins are still hiding in elusive spots. Newcomers to the series won't be disappointed, and the Professor walks through how everything works himself early on so that you don't get confused.
While plot twists and red herrings can still be somewhat frustrating, the story kept me engaged throughout so that I didn't get flustered enough to throw in the towel without seeing things through to the end. Even with the tomfoolery with the plot twists, I can't dock too many points from the game. It's remarkably solid, fun, and still a great way to waste a weekend. If you've been putting off getting the game, stop. Just go get it. If you've been interested in taking the series for a spin and never have, there has never been a better time to join the Professor in solving a mystery.
Bottom Line: Same Professor, but more. More cutscenes, more puzzles, more enchantment. You know, more. And bigger.
Final Score: 9/10
System: Nintendo DS
ESRB Rating: Everyone 10+
Number of Players: 1
Buy It: Amazon | GameStop | PlayAsia (Japanese) (English)
Other Notes: Soundtrack available on PlayAsia | Read my review of London Life, the mini-RPG bonus game here if you missed it.
If you had asked me what I thought of brain teasers circa 2008, I'd have told you that they were a waste of time. Because they were never something I was ever good at, unlike my father, they were something actively dismissed. Worse, if an assignment called for them for homework in school (and it did, on a few occasions,) I would take an F for the homework grade rather than sit there and suffer through a bunch of puzzles that would infuriate me.
Then Professor Layton walked by, and all that changed. Between the first game's enchanting art style and charming music, I was immediately hooked, puzzles be damned. I was more enchanted by the story, characters, and settings than I was by the puzzles, but they grew on me. Now, at the fourth game in the series, I can say (without sarcasm) that I'm really glad that I took the first step into the puzzle-solving franchise. Professor Layton and the Last Specter takes everything about the series up a notch: story, puzzles, characters, and music, and keeps the entire experience as charming and magical as it was in the first game. But better.
This game (and, yes, the next two,) act as the prequel chapters towards Curious Village and give players an insight to what the gentlemanly Professor Layton was doing before St. Mystere ever became an issue and before Luke started wearing that adorable periwinkle sweater vest he always wears. The game kicks off with a few wonderfully rendered animated scenes and a few easy puzzles to get you going before you start getting kicked in the pants with new, more difficult puzzles. Veterans of the series know what to expect: puzzles ramp up in difficulty the more you play, plot twists come out of nowhere, and hint coins are still hiding in elusive spots. Newcomers to the series won't be disappointed, and the Professor walks through how everything works himself early on so that you don't get confused.
While plot twists and red herrings can still be somewhat frustrating, the story kept me engaged throughout so that I didn't get flustered enough to throw in the towel without seeing things through to the end. Even with the tomfoolery with the plot twists, I can't dock too many points from the game. It's remarkably solid, fun, and still a great way to waste a weekend. If you've been putting off getting the game, stop. Just go get it. If you've been interested in taking the series for a spin and never have, there has never been a better time to join the Professor in solving a mystery.
Bottom Line: Same Professor, but more. More cutscenes, more puzzles, more enchantment. You know, more. And bigger.
Final Score: 9/10
Wednesday, October 19, 2011
Review: Legend of Zelda: Ocarina of Time 3D (3DS)
Title: Legend of Zelda: Ocarina of Time 3D
System: Nintendo 3DS
ESRB Rating: E
Number of Players: 1
Buy It: Amazon.com | GameStop
Go ask a gamer about The Legend of Zelda: Ocarina of Time. I'll bet that they've played it. It's one of the single-most influential games that's ever come out, and quite possibly the most well-known Zelda title to date. There's a reason why this game is successful every time it gets remade. Something like that isn't an accident. That's because this game is a timeless classic, and it will remain that way for quite some time. That said, let's go and talk about its most recent incarnation: Ocarina of Time 3D.
Let's start with graphics. They've been updated for the 3DS outing; pots and jugs decorate what used to be barren shelves in houses and shops on earlier editions. It's a little tougher to see the seams in texturing, the harsh lines making up buildings and trees have been softened; clipping errors are harder to come by. The graphics are pretty, they work well, they're more fully developed and everything feels alive. The update was necessary, and what has been done doesn't at all disappoint. Ocarina's Hyrule feels more fully realized now than it ever has before. The 3D option adds a depth of field that wasn't possible before, making it even more possible to get sucked in to the action.
Gameplay has gotten an overhaul as well. The addition of gyroscopic targeting allows for less slingshot fumbling and more shooting Skulltulas. And the gyroscopic targeting system is quite impressive. It allows a full 360-degree targeting range (provided, of course, you're able to turn that far,) and has completely eliminated the need for joystick-based targeting. Plus, the touch screen now has all your map- and inventory-based needs so you don't have to ever interrupt the action on the top screen. And, with the unlockable addition of Master Quest, the game goes much farther and gets much tougher on subsequent playthroughs.
Of course, through all this glowing praise comes the bad news, right? Well, unless you're like me and get motion sick with those 3D graphics, there's no bad news. At all. Ocarina is as fun, frustrating (water temple, anyone?), and engaging as it was when it first came out. If you haven't played it yet, go out there and grab yourself a copy.
Bottom Line: Play it again. For Hyrule! And, you know, for Master Quest.
Final Score: 9/10
System: Nintendo 3DS
ESRB Rating: E
Number of Players: 1
Buy It: Amazon.com | GameStop
Go ask a gamer about The Legend of Zelda: Ocarina of Time. I'll bet that they've played it. It's one of the single-most influential games that's ever come out, and quite possibly the most well-known Zelda title to date. There's a reason why this game is successful every time it gets remade. Something like that isn't an accident. That's because this game is a timeless classic, and it will remain that way for quite some time. That said, let's go and talk about its most recent incarnation: Ocarina of Time 3D.
Let's start with graphics. They've been updated for the 3DS outing; pots and jugs decorate what used to be barren shelves in houses and shops on earlier editions. It's a little tougher to see the seams in texturing, the harsh lines making up buildings and trees have been softened; clipping errors are harder to come by. The graphics are pretty, they work well, they're more fully developed and everything feels alive. The update was necessary, and what has been done doesn't at all disappoint. Ocarina's Hyrule feels more fully realized now than it ever has before. The 3D option adds a depth of field that wasn't possible before, making it even more possible to get sucked in to the action.
Gameplay has gotten an overhaul as well. The addition of gyroscopic targeting allows for less slingshot fumbling and more shooting Skulltulas. And the gyroscopic targeting system is quite impressive. It allows a full 360-degree targeting range (provided, of course, you're able to turn that far,) and has completely eliminated the need for joystick-based targeting. Plus, the touch screen now has all your map- and inventory-based needs so you don't have to ever interrupt the action on the top screen. And, with the unlockable addition of Master Quest, the game goes much farther and gets much tougher on subsequent playthroughs.
Of course, through all this glowing praise comes the bad news, right? Well, unless you're like me and get motion sick with those 3D graphics, there's no bad news. At all. Ocarina is as fun, frustrating (water temple, anyone?), and engaging as it was when it first came out. If you haven't played it yet, go out there and grab yourself a copy.
Bottom Line: Play it again. For Hyrule! And, you know, for Master Quest.
Final Score: 9/10
Saturday, June 11, 2011
Job Lot Reads 3: Jack Tumor
Title: Jack Tumor
Publisher: FSG
Author: Anthony McGowan
Category: Young Adult Fiction
Hector is being bullied. At his school, it's nothing out of the ordinary, but it is when you're being bullied by your talking, know-it-all brain tumor that tells you that you're living your life incorrectly. Now, having to live with a talking tumor that calls itself Jack, Hector has two lives that he needs to find a balance for: the life he lives, and the one that Jack wants him to live.
This novel is uproariously funny, in that British sort of way. (No surprise there, it's a book from England!) The humor in here is still enjoyable by those of us in the States, even if you're not familiar with some of the English references in it, because of the writing style and the "realness" if the characters (especially Hector.) It took me about seven hours total to read this book, and I loved every page of it. This was another win for the Job Lot as far as books go.
Rating: 9/10
Publisher: FSG
Author: Anthony McGowan
Category: Young Adult Fiction
| Photo from Macmillan.com |
This novel is uproariously funny, in that British sort of way. (No surprise there, it's a book from England!) The humor in here is still enjoyable by those of us in the States, even if you're not familiar with some of the English references in it, because of the writing style and the "realness" if the characters (especially Hector.) It took me about seven hours total to read this book, and I loved every page of it. This was another win for the Job Lot as far as books go.
Rating: 9/10
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