Showing posts with label Platform: PSO. Show all posts
Showing posts with label Platform: PSO. Show all posts

Saturday, September 8, 2012

Weekend Flashback #5: Crash Bandicoot (PSO, 1996)

Title: Crash Bandicoot
Original Release Date: August 31, 1996
Platform: Playstation 
ESRB Rating: K-A (Current ESRB: E)

Crash Bandicoot used to be fun. When Naughty Dog was still in charge of it, it was a fairly entertaining, albeit basic, action platformer. The characters were mostly memorable, the levels pretty, and the music good.

Oh, wait, Crash Bandicoot was none of those things. Actually, it was exactly the opposite.

Before all my other friends were having fun with Spyro the Dragon, I was busy hating myself with the original Crash Bandicoot. It was a decent enough platformer for its time, I suppose, but it hasn't aged well at all. The controls are buggy at best, the camera angles suck, and it varies wildly between being impossibly difficult and simply too easy to bear. And yet, when it came out, it was given generally positive reviews.

But that was 1996. It's 2012 now, and that's the point. Trying to replay this was torturous at its worst and tedious at best. It's almost tough to believe that I ever had a good time with this game as a kid, especially enough to buy the later games in the series. Like I said above, the cameras are buggy now that I've grown accustomed to tight cameras, and the game's controls seem loose and unresponsive, which I believe was Dave's complaint about the game back when we first got it. This game introduces the major characters - Dr. Cortex, Aku Aku, Uka Uka, and Crash himself (obviously) - but they really came into their own in later games. The platforming isn't anything special and could actually be considered mediocre at best, even among platformers of its time.

I'm almost surprised that this game was successful enough to spawn sequels at all. I'm not saying that I'm not glad: I am, because the series would later become one of my favorites, starting with Crash Bandicoot 2: Cortex Strikes Back. The series got a rough start, but it vastly improved with later installments.

Verdict: Unless you want a bout of nostalgia, skip it. Go for Crash Bandicoot 2 instead.

Notes: Crash Bandicoot is available on PSN for both PS3 and PSP play.

Saturday, August 18, 2012

Weekend Flashback #2 - Crash Team Racing (1999, PSOne)

Title: Crash Team Racing
Original Release Date: September 30, 1999
Platform: Playstation
ESRB Rating: E

Remember when the Crash Bandicoot series was fun? Yeah, me too, and let me guarantee you that it had everything to do with its developer, Naughty Dog. The proof for that became clear as soon as they stopped developing the games themselves and the franchise got passed around from developer to developer like a hooker at a frat party. The quality and overall playability of the games went downhill pretty steadily until finally I just gave up hope entirely.

When I bought this game, it came in a three-pack "Collector's Edition" of Crash Bandicoot titles. Those titles were Crash Bandicoot: Warped, Crash Team Racing, and Crash Bash. Out of the three games that the collector's edition box I bought, the only two I still have are CB:W and CTR.

Care to guess what the only one I still play is?

That's right, CTR. The game is so simple, yet so undeniably fun that it almost should be criminal. Dave and I spent a good year playing through the story, doing all the time trials, gathering crystals, and playing against one another for no benefit or prize other than "we can." Even now, I'm the only one out of the two of us to have a perfect 100% completion in the game. But I'm not the only one who still plays it. 

Just a couple of days ago, my friend Nicole and I sat down with nothing better to do than play a good time-wasting game. We mutually picked out CTR because we remembered how fun it was. Hoping that it wasn't just a case of rose-colored glasses, we popped it into my PSOne and away we went.

Crash Team Racing is another example of a timeless, fun game, as far as playability goes. This game is as easy to pick up and play now as it was when it came out in '99. The music is a little dated, and the graphics are much more angular than anything we'd see today outside of catching a Porygon in Pokemon. But there are no game-breaking bugs, no annoying clipping errors or awkward camera angles to speak of. There's just the ability to beat another friend in a race and some infuriatingly difficult boss races in story mode.

Verdict: Still incredibly fun after all these years, even though the music, sound effects, and visuals haven't aged very well. Worth a play for story mode alone, but it's more fun with other people.

Notes: You can purchase the game on PSN if you want to relive the experience on your PS3. The original game also plays really well on the PS2 without problem.