Showing posts with label Score: 7. Show all posts
Showing posts with label Score: 7. Show all posts

Wednesday, June 29, 2011

Review: Princess Debut (DS)

Title: Princess Debut
System: DS
ESRB Rating: E
Number of Players: 1

If you read my post about gaming that segued into a post about my bizarre love of otome games, you remember me mentioning Princess Debut, the otome game about the girl who swaps places with the princess from a fantasy land that looks just like her. She then goes on to spend the next month in this fantasy land, learning to dance and looking for a prince to act as her dance partner, all the while trying to pose as the real princess. Oh, and the princes all look like the cute guys from her school in the real world.

Yeah, I know. The story kind of sucks. But this is an otome game, where the only thing that really matters is the boys.

Above: The only thing that matters in an otome game. (Minus furry.)


So, you have six boys to pick from, not including Tony (the rabbit) up there, though he does get an ending of his own. The sixth guy never actually shows up until your second playthrough. But those guys up there, from left to right, are: Prince Luciano, Prince Liam, Prince Klaus, Prince Cesar, and Prince Vince (lol, rhymes.) The last prince, tastefully clad in purple, is Prince Kiefer. Each of these guys falls into one (or more) of the stereotypical otome game male categories: the doting big brother (Liam, or "the ridiculously kind one who likes plants" in the "real" world), the "perfect" one (Klaus, or the basketball star in the real world), the aloof one (Luciano, or the childhood friend in the real world), the flamboyant flirt (Cesar, or the playboy in the real world), the bookworm (Kiefer, who's still the bookworm), and the mischievous one (Vince, who's still the mischievous one).

The point of the game is to get a partner and wow the crowd at an important ball at the end of the month. The gameplay is a decently-implemented rhythm game, Ouendan-style. (Or, Elite Beat Agents, if you have no idea what "Ouendan" is.) The game gets progressively tougher as it advences throughout the month, and gameplay is pretty fun. The synthesized tracks are annoying from the get-go, and don't really get any less annoying, but they're not annoying enough to make me put it down. However, the game isn't without its downsides.

First, if you're not using a DS lite or a DSi (this doesn't include the XL; I'm getting to that), the game doesn't always register your tap as an accurate tap, and marks you points off (if it even credits you at all for it.) We have at least one of every DS incarnation in my house, and I've noticed that songs that I've gotten perfect scores on countless times always come up short on the 3DS and on the DSiXL. I'm not sure why that is, but I'd wager that it has something to do with the increased touch screen size on both. Second of all are, unsurprisingly, the guys. Well, not them specifically, but the dating cutscenes tend to drag out and could be cut by three or four rounds of conversation and still get the point across. Not only that, but one of the boys is frustratingly hard to get: Prince Luciano takes off about halfway through the game. If you're already dating him, and don't answer his questionnaire just right, he won't come back at the end of the month, and if you're single before he leaves and don't answer his questionnaire just right - you guessed it - he won't come back at the end of the month. And, given his personality type is tough to figure out what a "right" and "wrong" answer is, there's going to be a lot of rebooting and cursing on your end.

Bottom Line: Typical otome game story line, with a pretty decently implemented rhythm game embedded into it. Oh, and Luciano is a douche, but that doesn't really affect points.

Final Score: 7/10

Saturday, June 25, 2011

Review: BlazBlue: Continuum Shift 2 (3DS)

Title: BlazBlue: Continuum Shift 2
System: 3DS
ESRB Rating: Teen for blood, language, partial nudity, sexual themes, and violence.
Number of Players: 1 player mode, local 2-4 (no global online play)
Buy It: Here.

It shouldn't have taken me this long to get on playing Continuum Shift 2. There really isn't an excuse for it, and that's because even though I historically loathe fighting games, I can freely admit that I adore the BlazBlue franchise. It's the only fighting game (Super Smash Brothers aside) that I can say that I've sat down and memorized combos for; I've invested more time in 2009's Calamity Trigger alone that it rivals the amount of time I've sunk into We Love Katamari on the PS2. And that's a lot of time.

So, how does Continuum Shift 2 stack up against its predecessors? And how well does it play on the 3DS? Well, that's a mixed bag, unfortunately.

CS2's fighting style plays out wonderfully on the 3DS, and that's a huge plus for it. Because it's a four-button fighting system to begin with, it feels natural on the 3DS, and the D-pad makes launching attacks in a specific direction feel crisp and clean because of its "clicky" feel. And the 2D sprites look fairly decent on the handheld as well. Granted, it doesn't look anywhere as nice as the PSP's offering of BB: Portable, but the 3DS isn't an HD system. So aside from looking nice and playing greatly, what went wrong?

The 3D went wrong, for starters. Playing in 3D mode lowers the game's frame rate and makes combos harder to time than when you have the slider set to turn 3D off because you can't always compensate for lag. Secondly, the 3D gives me incredible motion sickness and a headache I've never felt before in a game. I can't play more than a round or two without feeling ridiculously gorky, and I'm not the only one of my friends that's said that. Other 3D games for the system that I've played haven't given me this sensation (though 3D movies give me massive headaches - that's why I'll never watch a 3D movie.)

There's two other cons that the game has. Fitst of all, the game allows local wireless matches for two to four people, but has no Nintendo Wi-fi Connection link for global play. The second is that it doesn't go into sleep mode. Shut the lid, and it just pauses (and drains your battery) until you open it back up again. Seriously. That's kind of inexcusable, because every other DS game has a sleep mode built in. That was just laziness on Aksys' part.

Other than the frame rate being off and the sleep mode being nonexistant, the game has everything the original console version of Continuum Shift had, including Legion Mode and the Tutorial Mode, which is perfect for casual and beginning players. But this game really doesn't do anything that other 3DS fighters don't do just as well, or better, like Super Street Fighter IV.

Bottom Line: Unless you're a hardcore BlazBlue fan, bypass this 3DS installment. Even though it plays naturally, the 3D was implemented ineffectively and the lack of even a sleep mode gets it points off. It's still a great fighter by itself, but after SSFIV, there's nothing to see here.

Final Score: 6-7

Sunday, June 5, 2011

Job Lot Reads 2: Holdup

Title: Holdup
Author: Terri Fields
Publisher: FSG/Square Fish
Category: Young Adult Fiction

Photo from Macmillan.com
This book is interesting. Instead of starting with a summary, like I usually would, I'm going to just go ahead and say it: This is one of those unique, multi-narrator-telling-the-same-event kinds of stories that are quite hard to pull off well.

Terri Fields pulls this off well.

Even saying that, though, I didn't like this book. The story was fluid and had an amazingly steady pace; every narrator had their own unique, defined voice (I never once got confused with a who's who moment); and transitioning between narrators never seemed awkward or clunky. So even knowing and realizing that the book was well-written, flowed amazingly well, and had a compelling storyline, why didn't I like it?

Perhaps it was the same thing that made this book so interesting to me in the first place: the multi-narrator format of it. There's something both compelling and annoying about books with many perspectives. On one hand, they let every major character tell their own take on the things happening, their opinions of other characters, and their outlook on the situation on the whole. On the other hand, you have the same exact thing.

In the end, Holdup is an amazingly well-written novel that tells the story from nine points of view about a burger-joint holdup. Its best feature is also what irks me most about it, even though it's done incredibly well. I suppose that I just don't like the multiple narrator writing style. If you're looking for an interesting read, though, Holdup might definitely be for you.

Rating: 6-7/10