Showing posts with label Platform: DS. Show all posts
Showing posts with label Platform: DS. Show all posts

Thursday, October 27, 2011

Review: Professor Layton and the Last Specter (DS) PART TWO

Title: Professor Layton and the Last Specter
System: Nintendo DS
ESRB Rating: Everyone 10+
Number of Players: 1
Buy It: Amazon | GameStop | PlayAsia (Japanese) (English)
Other Notes: Soundtrack available on PlayAsia | Read my review of London Life, the mini-RPG bonus game here if you missed it.

If you had asked me what I thought of brain teasers circa 2008, I'd have told you that they were a waste of time. Because they were never something I was ever good at, unlike my father, they were something actively dismissed. Worse, if an assignment called for them for homework in school (and it did, on a few occasions,) I would take an F for the homework grade rather than sit there and suffer through a bunch of puzzles that would infuriate me.

Then Professor Layton walked by, and all that changed. Between the first game's enchanting art style and charming music, I was immediately hooked, puzzles be damned. I was more enchanted by the story, characters, and settings than I was by the puzzles, but they grew on me. Now, at the fourth game in the series, I can say (without sarcasm) that I'm really glad that I took the first step into the puzzle-solving franchise. Professor Layton and the Last Specter takes everything about the series up a notch: story, puzzles, characters, and music, and keeps the entire experience as charming and magical as it was in the first game. But better.

This game (and, yes, the next two,) act as the prequel chapters towards Curious Village and give players an insight to what the gentlemanly Professor Layton was doing before St. Mystere ever became an issue and before Luke started wearing that adorable periwinkle sweater vest he always wears. The game kicks off with a few wonderfully rendered animated scenes and a few easy puzzles to get you going before you start getting kicked in the pants with new, more difficult puzzles. Veterans of the series know what to expect: puzzles ramp up in difficulty the more you play, plot twists come out of nowhere, and hint coins are still hiding in elusive spots. Newcomers to the series won't be disappointed, and the Professor walks through how everything works himself early on so that you don't get confused.

While plot twists and red herrings can still be somewhat frustrating, the story kept me engaged throughout so that I didn't get flustered enough to throw in the towel without seeing things through to the end. Even with the tomfoolery with the plot twists, I can't dock too many points from the game. It's remarkably solid, fun, and still a great way to waste a weekend. If you've been putting off getting the game, stop. Just go get it. If you've been interested in taking the series for a spin and never have, there has never been a better time to join the Professor in solving a mystery.

Bottom Line: Same Professor, but more. More cutscenes, more puzzles, more enchantment. You know, more. And bigger.

Final Score: 9/10

Sunday, October 23, 2011

Review: Professor Layton and the Last Specter (DS) PART ONE - London Life

London Life title screen
Title: Professor Layton's London Life (mini-RPG bonus game)
System: Nintendo DS
ESRB Rating: E 10+
Number of Players: 1
Buy It: Amazon | GameStop | Play-Asia.com (English version) (Japanese Version)

I'll say this first: this is a review in two parts. Why? That comes next.

I bought this game the day it came out, and as of right this very second, I have not yet started the main game. That's because of this nifty little bonus RPG that Last Specter came with, called London Life. What is LL? It's one part Animal Crossing, one part Professor Layton, and one part Mother 3 (I think it was called EarthBound in English? Don't quote me on that, though.) And it's one hell of a great time.

You start off by creating a character from the top-down: looks, personality, style, the whole nine yards. Like in Animal Crossing, you start off by getting off a train in a new town and moving into your new apartment. Your furnishings are sparse at first: all you've got is a bed. Over the course of your time in Little London, though, you can buy new things and add to your room, though doing fetch quests for the other Londoners can get you some pretty nifty items that either can't be found anywhere else or are very expensive.

The game operates on two different levels: one is Wealth, the in-game currency. The other is Happiness, which affects almost everything else in the game: what kinds of fish you catch (and how often), what kinds of flowers you find in flower boxes, how much you get paid on jobs, and how well others respond to you. Of course, your happiness goes down if someone in town yells at you, but you can replenish it by making or buying food and eating it. Happiness, in most cases for London Life, is more important than Wealth, but the two are so well intertwined that sometimes it's hard to tell.

London Life player character (center) seen with
Luke Triton (left) and Flora (right)
But by now you're probably wondering where the Mother/EarthBound part comes in, right? It's all in the graphics, baby. Cute sprites looks like they could've been lifted right out of one franchise and plopped onto the other. It's not a bad thing by a long shot, either: London Life really benefits from sprite usage.

The biggest part about this game though is the part that I fear will turn players off of really playing it: it's all mission based. Don't be turned off by the fact that this is all built on fetch quests. I'm not normally a fan of mission-based games - my dislike of them kept me from really enjoying Kingdom Hearts 358/2 Days - but I literally couldn't put this down. My inner completionist went balls to the walls with this and had a great time learning all the recipes, completing every single mission, and making my million-Wealth apartment all my own.

While the complete mini-story can be completed in around two hours, I had a lot of fun sinking hours upon hours into completing all the quests and helping out all the familiar faces from other Professor Layton titles.

I have no complaints with this game, at all, except maybe that it's too short. In all honesty, I would have bought this as a stand-alone game. It's that good.

Bottom Line: Mini-RPG that comes with Last Specter. Shockingly fun, lots to do, and extremely customizable.

Final Score: London Life gets a solid, well-deserved 10/10

Special Note: You can buy the game's full soundtrack here. It's beautiful, as I'd expect from a Professor Layton game.

Friday, October 7, 2011

Review: Chocolatier (DS)

Title: Chocolatier
System: Nintendo DS
ESRB Rating: E
Number of Players: 1

Buy It: Amazon.com


This is more of a job lot review than a real review, but here goes. Last time I went to Five Below, I decided to let the gamer inside me loose, and check out the games. Usually, there's only a handful of lame movie tie-in games for the Gameboy Advance, but this last time was a jackpot: DS games, PS2 games, and even a few Wii games lined the video game bin.


Among the games I found there was an unassuming DS game by the name of "Chocolatier" where you, the player, became a - you guessed it - chocolatier to revive a once-famous brand name to its former glory. By haggling for ingredients and travelling the world to get only the finest goods, you were able to make better chocolates, and as you got better, you were able to make more and more kinds of chocolates. As you progress, you gained the ability to buy new factories  (and therefore make more chocolates at once) and by running errands for people, you'll be able to get new recipes. The premise was simple, yet engaging. And for five bucks, I figured I really had nothing to lose.


Making the chocolates had an interesting game mechanic: plates with notches revolved around a "cannon" in the center of the screen with an ingredient on it. Shoot the correct ingredients onto the plate you wanted to by touching it with the DS stylus. Once the plate was full, it'd vanish and get replaced by a new one until your time ran out. (It was something like 60 seconds per round.) The better you did, the faster the wheel with the plates would spin, and the more chocolates you could pump out. Plus, the better a recipe you were using, the more ingredients you'd need to make the chocolate and the tougher it'd be.


The game was much more addicting than I thought it'd be. The entire campaign only took me about six hours to complete, but it was a fast-paced, fun six hours. And I did it almost straight because I couldn't put it down. Completely worth my five dollars.

Bottom Line: Fun, fast-paced game about reviving a chocolate company to their former glory. Look in the right places, get it for $5 or less. (Trust me, it's worth your $5.)

Final Score: 8/10

Wednesday, June 29, 2011

Review: Princess Debut (DS)

Title: Princess Debut
System: DS
ESRB Rating: E
Number of Players: 1

If you read my post about gaming that segued into a post about my bizarre love of otome games, you remember me mentioning Princess Debut, the otome game about the girl who swaps places with the princess from a fantasy land that looks just like her. She then goes on to spend the next month in this fantasy land, learning to dance and looking for a prince to act as her dance partner, all the while trying to pose as the real princess. Oh, and the princes all look like the cute guys from her school in the real world.

Yeah, I know. The story kind of sucks. But this is an otome game, where the only thing that really matters is the boys.

Above: The only thing that matters in an otome game. (Minus furry.)


So, you have six boys to pick from, not including Tony (the rabbit) up there, though he does get an ending of his own. The sixth guy never actually shows up until your second playthrough. But those guys up there, from left to right, are: Prince Luciano, Prince Liam, Prince Klaus, Prince Cesar, and Prince Vince (lol, rhymes.) The last prince, tastefully clad in purple, is Prince Kiefer. Each of these guys falls into one (or more) of the stereotypical otome game male categories: the doting big brother (Liam, or "the ridiculously kind one who likes plants" in the "real" world), the "perfect" one (Klaus, or the basketball star in the real world), the aloof one (Luciano, or the childhood friend in the real world), the flamboyant flirt (Cesar, or the playboy in the real world), the bookworm (Kiefer, who's still the bookworm), and the mischievous one (Vince, who's still the mischievous one).

The point of the game is to get a partner and wow the crowd at an important ball at the end of the month. The gameplay is a decently-implemented rhythm game, Ouendan-style. (Or, Elite Beat Agents, if you have no idea what "Ouendan" is.) The game gets progressively tougher as it advences throughout the month, and gameplay is pretty fun. The synthesized tracks are annoying from the get-go, and don't really get any less annoying, but they're not annoying enough to make me put it down. However, the game isn't without its downsides.

First, if you're not using a DS lite or a DSi (this doesn't include the XL; I'm getting to that), the game doesn't always register your tap as an accurate tap, and marks you points off (if it even credits you at all for it.) We have at least one of every DS incarnation in my house, and I've noticed that songs that I've gotten perfect scores on countless times always come up short on the 3DS and on the DSiXL. I'm not sure why that is, but I'd wager that it has something to do with the increased touch screen size on both. Second of all are, unsurprisingly, the guys. Well, not them specifically, but the dating cutscenes tend to drag out and could be cut by three or four rounds of conversation and still get the point across. Not only that, but one of the boys is frustratingly hard to get: Prince Luciano takes off about halfway through the game. If you're already dating him, and don't answer his questionnaire just right, he won't come back at the end of the month, and if you're single before he leaves and don't answer his questionnaire just right - you guessed it - he won't come back at the end of the month. And, given his personality type is tough to figure out what a "right" and "wrong" answer is, there's going to be a lot of rebooting and cursing on your end.

Bottom Line: Typical otome game story line, with a pretty decently implemented rhythm game embedded into it. Oh, and Luciano is a douche, but that doesn't really affect points.

Final Score: 7/10