Showing posts with label topic. Show all posts
Showing posts with label topic. Show all posts

Thursday, August 23, 2012

Rant: It's not even here yet, but I hate Marvel Now! and everything in it.

I mentioned this in my last post, and I'll say it again: I am not, in any way at all, looking forward to Marvel Now! to happen. I think it's a stupid idea, and my friend, co-writer, and fellow blogger Leena agrees with me wholeheartedly. After a lot of thought, I've decide that I'll share the list with you about why we're not feeling this brand-ass new revision of the Marvel 'verse. I'll start with what we've heard, in italics, then we'll post our rebuttal.

We're not trying to make enemies, here, Internet, so calm yo' tits. We're just trying to figure out why everyone's so excited for what boils down to a half-imagined, half-baked universe do-over.


  1. Shut up, it's not a reboot.
    No, you shut up, because it's a very well-disguised reboot. After the "aftermath" of Avengers vs. X-Men, Marvel is just going to decide to cancel everyone's current comic run and blend them together? That's not how this industry is supposed to work. Comics are supposed to be a carying group of topics and characters doing their own things. Constant universe retconning and cannon changing isn't going to keep the readership nailed down. Marvel is doing the same damn thing that DC's New 52! is doing.
    And you know what? The New 52 is tanking. Should Marvel really be following in those footsteps?
  2. It's easier to keep everything in one universe!
    This is an argument that I find stupid every time it comes up. If everything in the Marvel 'verse fits together like a puzzle, it's going to get really complicated really fast. (Ha, like it isn't already.) It's bad enough that everyone shows up in everyone else's books all the time already; we don't need to make it a constant thing. Marvel Now! feels like it's trying too hard to make everyone work together and play nice. We don't need Captain America to have another reboot, for example. He's only at #19 of his current series. Why does he need another one so soon? Not everything that can be done has been touched on in his current story; should it really be abandoned for a high-reaching idea that's ultimately going to tank?
  3. Uncanny Avengers, you guys!
    No. I get the idea behind it: In a world where the Avengers and the X-Men want to work together after working against each other, a title like Uncanny Avengers makes sense. But how long do we, as comic fans, keep biting at this? How many times do we have to suffer through a "groundbreaking" limited series before we stop caring? The answer, apparently, is every year. We just suffered though read the events of Fear Itself a year ago. A huge epic every year feels forced and tired, and isn't something that's going to keep readership going for very long.
    This pulls me into Uncanny Avengers. Yeah, it's cool that this is the first title that really meshes the Avengers and the X-Men into one title. Great. But does either team really need another book that bad? I'm getting a little sick of seeing Wolverine, Cap, and Iron Man everywhere I go. I get that they're some of the biggest names in Marvel's catalog, but Jesus Christ, can't there be a team without them? The Marvel Universe has plenty of secondary characters who are just as powerful as their A-list counterparts, why doesn't anyone take a gamble on any of them?
  4. It's more accessible to new readers.
    How? If no one is going to screw with anyone's current canon, wouldn't that make it tougher for a reader to jump right in? I'll use an example in the form of my friends: Many of them only know Marvel characters through the movies. They only know Iron Man the way that Robert Downey Jr. portrays him. they only know Captain America from the movies. They were genuinely confused by the Hulk in Marvel's The Avengers because "who's that green guy?" They had never seen him before. Sure, they knew the name, but they knew nothing of his character. When one of my friends decided that she was going to give comics an honest shot, she quickly found herself lost.
    "I don't get it, these characters have too much backstory for me to catch up on," is exactly what she told me. That's an honest answer, and verbally giving her a rundown of the character seemed to help, but does it really? Will Marvel Now! really make it easier for someone who's been interested in, say, Thor to pick up the Marvel Now! issues and not be the least bit confused by what they're reading? There's no way to make a long-running character like Thor, Cap, and Iron Man easily accessible to a new reader. The new reader has to want to jump right in and just let the issue fill in the blanks. I don't think Marvel Now! is going to be able to do that. I don't think that rebooting - because that's what this is doing to everyone - is going to give newcomers an honest shot at getting involved with comic characters. I think that longstanding, popular characters are going to become more confusing and alien to new readers, especially those who just know these beloved heroes from their movies. Canon on top of canon on top of retcon doesn't make for an easygoing character experience. It makes for a headache.
If you haven't heard about Marvel Now! before this, and you'd like to do more reading about it, I suggest that you start by checking out CBR's complete rundown, then heading on over to IGN. If you'd like to do even more reading on the topic, head on over to Newsarama and ScreenRant.

The first issues of Marvel Now! titles hit shelves in October 2012.

Thursday, August 16, 2012

Topic: Video Game OSTs

You know what I love? Video game music. So it really curls my figurative tail when people insist to me that it doesn't matter, that it's a trivial part of a game. I feel that video game soundtracks are a versatile medium that, like classical music, is capable of conveying a lot of different emotions all in one piece.

That seems like a really bold claim, but hear me out before ripping me a new one. Music by itself is an art medium that transcends a lot of barriers: time, language, age, you name it. Anyone can feel the emotion in an opera, even if they don't speak Italian, for example. The same thing can be said for a video game soundtrack. Even listened to out of order, even if the listener has no idea about the setting, theme, or feeling of the game, they can guess by listening to its soundtrack.

Take this, for example. It's a piece from Namco's Tales of Symphonia. It's a specific character's theme. To be exact, it's the theme of Zelos Wilder, one of the party members that you pick up along your journey. Let's jot down a couple things we notice about his theme as we listen to it:

  1. It's got a fast tempo. It's upbeat.
  2. It's a major chord. It sounds happy. Listening to it, in turn, makes you feel happy.
  3. We can pick out a couple of instruments in there. Steel drums and ukuleles are two of the first things that we hear. Both of those instruments are associated with laid back attitudes.
  4. The song isn't all that serious sounding; it's lighthearted and almost fun.
So, if we had to guess anything about this character, it'd be what we learned just from listening to the theme here. He must be a laid back, upbeat, cheery kind of character. He must be someone who can keep the group going even when the going gets rough, right?


Okay, that was a fun exercise. Now, let's listen to that again, with a little change.

What do you notice now? It's the same song. It's for the same character, from the same game. But its presentation is completely different. Let's name the ways.
  1. It's very slow. It's down tempo.
  2. It's still a major chord, but played with a harmony in minor. Minor harmonies and chords are indicative of feeling sad. This song is no exception.
  3. We can still pick out a couple of instruments here. One of them seems to be a guitar. Another appears to be a cello. The brass is synthesized, but we can tell that it's supposed to be a brass section, and we can hear some bells. Together, they paint a picture of sadness.
The tempo and the choices of instruments are important; they let us know what we're supposed to feel. The song itself can reveal more about the story, or the point in the plot, than any amount of dialogue or animation can. Most importantly, the music can tell a person who's never even played the game before that something happens to this character, or that this character does something that is going to make us feel something. It has to, or the change in song wouldn't be there.

Music in video games can tell us a lot about the environment of a specific place, too, not just about character. Let's move away from JRPGs and move onto a western game. (As in, a game made in the west, not a game about gun-slinging and horseback riding.)

Let's use Assassin's Creed 2 for an example. This is the theme for Venice Rooftops. It's atmospheric, and sets the mood perfectly for a few key points in the game. We can tell that it's evocative of being in the air, or at least off the ground. It's flighty, in a way, and has an almost uplifting feel to it. But it's rooted in the sense of urgency that it carries in its undertones. Even with the desperation that's present, it carries a push to it that makes you keep wanting to move forward. It's the perfect song to set the mood for a game like AC2, because even though you'd like to explore what's probably the best virtual recreation of Renaissance Italy, you still have to be careful and keep your head down. By this point in the game, you're a wanted man. The music alone is able to remind you of this while seldom letting you know with words how important it is that you be careful. 

The entire soundtrack is like that. Hauntingly beautiful, awe-inspiring even though it carries a heavy weight within its notes.That's important in a game, especially one with as much atmosphere as Assassin's Creed. Trying to convey all those emotions with only words would be tiring. Music hits a resonance with us on a primal, almost subconscious level. Effective music is as important for setting moods and making us feel things as connecting with characters and an interest in a story. Everyone has that one song that they can't listen to without tearing up. (Admit it, you do.) 

Why? Because it resonates. Music is able to intertwine with our emotions in a way other art forms - written words, acted events, painted scenes - can't always connect with us. It's why we can feel the sadness in Zelos' theme up there but we can't always feel sad for Aunt Bertha when she sends us her monthly letter from prison. Maybe if she composed some sort of concerto, we'd be able to feel bad for her.

Try playing a video game with no soundtrack sometime. Just go into options and turn off your background music but leave your sound effects and voiceovers on. See how invested you are in the story then. I can almost ensure that you'll think that there's something missing. You'd be right, because a good chunk of the story can only be found while you're listening to the music, even if you don't notice it consciously. 

Wednesday, December 21, 2011

Topic: Gaming - Tales Series

February 2012 is going to be a big month for me. Honestly, I'm excited. No, it's not because there's a major life event coming my way, nor is it because I'll be in my final semester of college. Remember when I said that gaming was a big part of what I did? That it was my "thing?" February is going to be a big month because my all-time favorite game series is releasing two new US titles that month: Namco-Bandai's Tales series will be releasing Tales of Graces F on the PS3 and a remake of 2005's Tales of the Abyss for the 3DS.

I'm so excited that I can hardly contain it.

In the US, the Tales series is overshadowed by the Final Fantasy series, and we hardly ever get to see Tales titles here in the US. The last one that came out here was 2008's Tales of Vesperia on the Xbox 360. (True facts: I bought a 360 just so I could play Vesperia. I'm not kidding.) In Japan, four Tales games have come out since Vesperia. Those are Tales of Vesperia (remade for PS3 with new playable characters and a deeper storyline to coinside with the movie), Tales of Hearts (DS), Tales of Graces (originally on the Wii, and remade for PS3), and Tales of Xillia (also on PS3). US fans will never see Hearts, and there's a decent chance that we won't see Xillia, either, which is a damn shame.

Namco-Bandai has been hinting that, if Graces and Abyss 3D sell well enough, we might see a localized version of Tales of Xillia. "Might" is the key word there. I said it once up there, and I'll say it again: that's a damn shame, because the Tales games are some of the finest JRPGs I have ever played, and I've played a lot of them.

For starters, every mothership title to date has had an extremely strong storyline behind it, with a cast of extremely strong (and well-voiced) main characters to drive it. 2004's Tales of Symphonia had Lloyd Irving as its leading man - kindhearted, strong-willed, a bit slow, and a strong sense of justice - and Colette Brunel as its leading lady - polite, quiet, and overwhelmingly kind. The rest of the main cast was just as strong and believable as its two main characters were, and even when the story hit a cliche that would otherwise make you groan, it somehow worked within the game's universe and kept you pulled in. It's been seven years since that game has come out, and I still sit down to play through its story. That alone should tell you something. 2006's Tales of the Abyss on PS2 was just as strong. Main characters: Luke fon Fabre, selfish, bratty prince, and Tear Grants, a disciplined, tough soldier. Storyline: gave me a mindfuck the first time I played it. Did it again the second and third time, and I knew that it was going to happen.

I could run through all the Tales games that I've played and tell you why it's a strong game while trying not to give away the plot, but we'd both be here all day. The best way to see for yourself is to go down to GameStop, or go over to Amazon, and get yourself a used copy of Tales of Vesperia on the 360. Play it, give it at least until you get to Capua Nor to make up your mind. If you like role playing games, the Tales series will never disappoint.

If you're too lazy to go out there and play a game, or you don't have the necessary time, go watch an anime. Phantasia, Eternia, Symphonia, Abyss, and Vesperia all have anime adaptations. Phantasia and Abyss are out in the US.

Don't just brush the Tales series off as another run-of-the-mill JRPG. It's so much more than that, I promise.

HEY! 
Do you maybe already know all about what I said about the Tales series up there? Do you want to help out - as a fan - to try to get more of these games over here in English?

Then hop on over to Facebook - I know you have one - and go "like" the Aselian Movement. It's the headlining page in a fan-created movement to get Bamco to acknowledge that yes, Tales fans exist outside of Japan, and YES WE WANT GAMES DAMMIT. And then go like the other pages involved in the movement. You can read about what the Aselian Movement is all about, as well as find about the other games involved in the movement by reading about them here.

Saturday, November 5, 2011

Topic: Gaming - Pokemon

Gaming is an important part of my lifestyle. What little time I have left between chillaxin' with friends, writing, homework, and life screwing me over, I dedicate to gaming. It's something that was in the house before I got there, and I'll be taking with me to my own household, when I finally decide to strike it out on my own.And one of the franchises that's been in my house since I was a small child was Pokemon. It's a staple in the house, along with Mario, Zelda, Ratchet and Clank, Spyro the Dragon (the original Insomniac games), and Crash Bandicoot (the Naughty Dog games.)

But lately, I've been catching shit for the whole Pokemon thing. No one can give me a reason why, but I'll suspect that it's "Hurrr, you still play Pokemon. You should grow up." But you know what? I loves me some Pokemon games, even now.

Above left: What someone who makes fun of
my Pokemon habit looks like.
There's a mix of reasons for that. One, Pokemon Blue was the first game that was ever truly mine. I didn't have to share it with anyone. I got to play my game, on my GameBoy Color. And the feeling was amazing. Two, I like seeing the games evolve into what they've become today (inb4 sellout.) Three, I still enjoy the hell out of them for what they are - a solid strategy RPG. And four, the spinoffs are fun too.

Now, before you go jumping down my throat about being in my 20s and still playing games designed for children, take a second to stop and think for a second: if you do, you'll look like that guy up there. Do you really want to look like that guy up there? Nah, didn't think so.

The main games in the Pokemon franchise are, whether you like it or not, solid tactical RPGs that're pretty damn customizable. And if you're really into it, it opens a whole new set of doors into the mechanics of the whole thing. Essentially, there's two tiers to everything in a Pokemon game: a casual tier, where you can just play through the story, get your badges, and battle your friends over local wi-fi. And then there's the hardcore tier, where you can specially train your Pokemon for their best stats (IV and EV training,) competitively battle with others, or set special rules that you have to follow throughout the course of your journey. (Go watch a Nuzlocke challenge on YouTube or read the comic on nuzlocke.com to get a better idea of what it is and to see how srs bns Pokemon can get.)

And it's not just the mainstream games that get that treatment, it's spinoffs as well. And everyone knows that when it comes to spinoffs, Pokemon is pretty damn successful. (Just off the top of my head, there's the Pinball franchise, Mystery Dungeon, Ranger, Stadium/Colosseum, PokePark, the upcoming Rumble Blast and more that I know I'm blanking on.) And when Pokemon does a spinoff, they do it right. PMD (Pokemon Mystery Dungeon) is one of the best mystery dungeon games I've ever played. (Keep an eye out for a post on those in the coming couple weeks.) Pokemon Stadium entertained me for literal months when I was a kid, and still does. There's a few horrible games in the franchise, sure, but every franchise has their weak spots.

Any way you slice it, Pokemon's not just for kids anymore. As long as adults can have fun too, Pokemon will continue being everyone's game.

Monday, October 17, 2011

Topic: Writing and Characterization

One of the things I've never had a problem with is creating and developing a character. I've always been pretty good at creating a character and knowing what their motives, fears, goals, hobbies, strengths, and weaknesses were. Like having perfect pitch, it's something that I normally take for granted. So, when I was asked in my short story class a few weeks ago how I create such believable characters - even when they're doing unbelievable things - I had to stop and really think about it. "I just do" or "I'm not sure" aren't acceptable answers, especially when someone is looking to you for help. I've been spending a lot of time recently thinking about my own character development exercises, and I've come up with a really, really loose list of things that I do. Check them out; they're under the break.

Monday, June 6, 2011

Topic: Gaming, and Otome games

Gaming. It's one of those things that I've done as far back as I can remember. My dad got me a Gameboy Color for Christmas the year the Pokemon games hit shelves; my grandmother got me my first Pokemon game. Before that, though, my dad still had games in the house. PC games, NES games... we had them all.

And today, that's no different. Today, we have a 360, a PS3, a PS2, and the Wii, as well as a DSi, 3DS, and PSP. We keep up with current gaming trends, continue to get games as they come out, and I keep myself on the lookout for older games at rummage, estate, and yard sales. (I'm frequently lucky.)

But don't get me wrong. While I love new games and feeling like I could reach out and grab whatever's in the environment around me, and I love (clever) motion controls that don't force me to waggle my controller around like a douchebag (Did you get that, Nintendo?) I often get nostalgic for old games. They have some sort of cracklike replay value that can't be outright expressed in words, but grab you once you see them online, or hear their theme played. There's something about older games that I really enjoy - still - that really shaped the kind of gamer that I am today. (Which is RPG first and foremost, in case you were wondering, thanks.)

But all the RPGs and classic shooters (my first ever PC game was Doom 3. Dad let me play it, and it was epic) didn't prepare me for one of my favorite game genres: otome games.

Otome games are the girl's equivalent of dating sims. (This has led to a long running joke in the family that the "normal one who doesn't need help getting a date" cripples herself with dating sims.) In a way, the joke is right. I don't need help getting a date - I never have - but otome games usually let me indulge myself in cheesy cliche-ridden storylines without anyone around me having to suffer through another viewing of Chocolat - because most of them are, in fact, portable. And that's awesome.

A few publishers aren't afraid to bring them Stateside. One could argue that Natsume's Harvest Moon series is part dating sim, because no matter what gender you play as, part of the game is finding a wife (husband, if you're playing as a girl.) Actually, half the fun for quite a few Harvest Moon players is the dating side of it.

Natsume's also brought over one other, non-HM title that I know of, and it's called Princess Debut. The game is part rhythm game, part otome, and you play as a girl who trades places with the kingdom's Princess (who looks just like you...go figure...) to a fantasy land to learn to dance at a major ball. That's in a month.

But see, while the storylines are kind of shoddy, they're not supposed to be great, because telling a great story isn't really what an otome game is about. It's about landing "your dream guy." Besides, everyone knows that no real guy is perfect, and that there's no such things as fairytale romances.

...Which is why women everywhere love chick flicks. And some like otome games.

Tuesday, May 31, 2011

Topic: Blogging, and Why I Fail At It.

This is slightly ridiculous to say, but... I suck at blogging.

It's not that I have nothing to say, either. I have an endless anount of things to say about a lot of things - I spend a lot of time monologging to myself over the course of the day: it's what helped me pass my Creative Writing final, after all... But when I go to sit down and actually do something, I come up short every time.

As a creative writing major, and someone who actually wants to pursue writing as a career, not having an established blog is like shooting myself in the foot. Having an active blog gives those who want to employ me (as a writer) an active, constant look at:
  • My abilities as a writer: what I cover on the blog (and even what I don't) can show off my strenghts and weakness better than any kind of resume could. What I write about on a blog that I expect to be seen by people could tell them what kinds of writing styles I excel at versus what I'm wretched at. (For example, I freely admit that most of my poetry is pants. By comparison, my fiction writing is strong and vivid. And compared to my nonfiction, my fiction looks childish.)
  • How my writing is evolving (or lack thereof!) With an easy glance at a portfolio that can be seen right on a screen, anyone can see how my writing changes over time. If someone were to look at my writing style from even a year ago and compare it to now, there would be an obvious difference. This is actually giving myself a starting point to go off of later. I'll be able to look back and see how I've improved, and I'll be able to check back at what still needs improvements.
  • My own writing trends. I'll (and others looking at this) will be able to see what I tend to write about, and what things I kind of lack on. For example, I'm an active gamer and reader, so writing about books, games, and upcoming events wouldn't be all that uncommon. And it helps me keep a look at what I could use in here as a portfolio for jobs, gigs, and other application uses.
So, even with these pros on the list, why can't I seem to keep myself motivated?
  • I'm lazy, and I admit it. Blogging "for fun" isn't really my thing, because I don't find blogging fun by any stretch of the word. It find it almost like a chore, and it probably tends to show.
  • I'm always doing something else. Don't get me wrong; blogging's a great hobby for those who enjoy it and can keep with it. But I'm always out with friends on random adventures ("Let's go west, guys!"), or looking for things at Savers for costumes or to add to my expansive wardrobe, or playing games, writing other things, or watching movies. And then...
  • When I think about blogging, I say that I'll do it later. Remember that part about being lazy two points up? Well, that's only half of it. The other half is that I'm notorious for procrastination. Why? Because I can be! I'll jot something down in the margins pof a notebook ("Ha, what a great idea for a post!") and then when I have the chance to use it, I'll forget or say something along the lines of, "I'll do it later."
  • I'm self-motivated...but not when it comes to keeping a "diary." I've never been good at keeping a diary, even as a kid. Lots of my friends had them and used them constantly. They probably have everything that they did from the time they woke up to the time they went to bed written down in cute pink books with crappy locks on them. But not me - I was too busy sketching, writing short stories, and reading to give a damn about my day that obsessively.
  • I forget that it's even there. Yes, it's completely true. I forget that my own blog/journal/whatever even exists. I'm so bad at blogging that I forget that I even have a blog, then when I get hit with sudden inspiration, I remember that it's there and immediately lose interest because, you know, who wants to use a blog that's three years old for one new thought?
Not me, that's who.